Thursday, June 2, 2011

red faction armageddon


red faction armageddon We’re not sure why developers Volition decided to do away with the open world – maybe they felt they’d done all they could with it. Maybe they got tired of human enemies and realized monsters are scarier in dark caves. Maybe the artists got sick of texturing red and brown mountains. Armageddon is what it is, but it handles its new approach always competently and sometimes expertly. The big question is: is “linear” a bad word to you? It isn’t for us, because we can enjoy the more focused experience of a linear action game. If being funneled down caverns sounds really unappealing, approach Armageddon with serious caution, but the game offers plenty of delights, especially if you enjoyed the destruction from Guerrilla, because the weapons in Armageddon get cuh-razy.

. If you've downloaded the demo – and upwards of a million of you have – you know that Red Faction: Armageddon contains a surfeit of amusing weapons, destructive tools whose gleeful ridiculousness rivals anything in the Ratchett and Clank series. In fact, “shooting a powerful beam of light which destroys things directly in front of you” would seem so mundane an ability as to invalidate such a weapon from the game's roster – unless, of course, that beam happens to be a rainbow coursing from the hindquarters of a shrieking pygmy unicorn. In which case... well, it's very weird. But in a good way, right? Expect Mr. Toots to make his landing on June 7.
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